One of things that has most improved my wargaming experience and brought me pleasure in recent years has been using some aesthetically pleasing terrain. When I was young I played with whatever standing in as terrain – pringles tubes, books, bits of cardboard – rarely painted and usually quite visually jarring and immersion breaking.
I cannot stress how much more fun it is to see nicely painted minis battling it out amongst some nice looking terrain. I don’t have room for a proper gaming board in my flat and I don’t play at any stores or clubs currently, so what I really need is modular and scatter terrain. I’m also, truth be told, not terribly fond of constructing and painting terrain – I want to keep it as simple as possible while still looking nice.
With that in mind here’s a review of some terrain boxes I recently purchased with the long term plan of building up a nice martian-esque landscape for playing Heavy Gear Blitz and 15mm Sci-fi
Ooh I’ve got some lovely beasts for you today. From the Mekongese jungles of South Terra Nova come lizard riders – a team and a squad, ready for action in Heavy Gear Blitz.
These aren’t the official models – rather they are official southern infantry converted and mounted on 10mm scale dinosaur models from Magister Militum with green stuff saddles. I think they look rather nice though and show a bit more variety than the standard models from Dream Pod 9. I think they might also work out a bit cheaper!
Here’s my squad of NuCoal Lancier mountaineering gears. Because one of their attractions as a unit is the ability to climb over terrain, I wanted to base them in a way that emphasises that (rather than the badlands bases the rest of my NuCoal force uses). I decided to make some mountainous outcrops using pieces of slate. I got some big lumps of slate and bashed them with a hammer to break them up, then chose bits of a suitable size and shape. They’re just stuck straight onto the base and then drybrushed with white paint to pick out the edges.
Hello! To prove that there are in fact two of us running the blog, I thought it was about time I made a post.
Even though Heavy Gear is mainly a game about giant bipedal mechs, I’m really fond of the infantry in the game. That’s partly because it adds an interesting tactical level but (if I’m honest) mainly because I love contrasts of scale. What’s the point of having giant mechs if you don’t have tiny little soldiers to make them look giant?
I’ve just finished off painting my second full combat group of Utopians for Heavy Gear Blitz – a Fire Support squad. As with all my models their various weapon choices are magnetised so I can field whichever variants I want, but I’ve only painted the one set of weapons for now.
Utopians are a really cool faction in HGB. They come from a world ravaged by weapons they unleashed and live in huge habitats underground. Most of their warfare is conducted by automated drones (N-KIDU) using their own special AI tech, though they have pilots in Armigers (gear sized advanced machines) and APES (large power armour essentially) who direct the drones and do more complex stuff.