Hello! To prove that there are in fact two of us running the blog, I thought it was about time I made a post.
Even though Heavy Gear is mainly a game about giant bipedal mechs, I’m really fond of the infantry in the game. That’s partly because it adds an interesting tactical level but (if I’m honest) mainly because I love contrasts of scale. What’s the point of having giant mechs if you don’t have tiny little soldiers to make them look giant?
Continue reading “Heavy Gear NuCoal Infantry”
I’ve just finished off painting my second full combat group of Utopians for Heavy Gear Blitz – a Fire Support squad. As with all my models their various weapon choices are magnetised so I can field whichever variants I want, but I’ve only painted the one set of weapons for now.
Utopians are a really cool faction in HGB. They come from a world ravaged by weapons they unleashed and live in huge habitats underground. Most of their warfare is conducted by automated drones (N-KIDU) using their own special AI tech, though they have pilots in Armigers (gear sized advanced machines) and APES (large power armour essentially) who direct the drones and do more complex stuff.
Continue reading “Heavy Gear Blitz – Utopian painting”